The fact that this made front page makes me sad. The fact that you're going to try and profit off of this on the App Store is even sadder. This game is bad. You put no effort into this, and you know it.
No originality. You didn't sit down and think, "I need an idea for a game!" You thought, "Hey, let's make a game where you use the arrow keys to move! And spikes! This is front-page material!" This has been done a million times. If you're going to make the most unoriginal game, you better do it damn well. Somehow, you screwed it up. You managed to take a tried-and-true genre and screw it up. Why? Absolutely no creativity, love, or effort went into the making of this.
Alright, let's get down into the nitty gritty. What did go wrong in the gameplay? Level design? I got about halfway through the lava world before I quit. There was no challenge at all. The levels were designed so poorly that most of the solutions involved 1-wall wall-jumping to the top of the level. Or maybe wall jumping to another wall so I could 1-wall wall jump off of that one. Each level felt exactly the same. The Razors weren't much different from spikes. Lava was just a reskin of spikes. The blocks that broke never regenerated after time. This meant if I accidentally touched some blocks, I could end up breaking the level and have to manually restart. Physics engine? Mediocre. If I want to get off a wall I'm sliding, I feel like I'm stuck to it for a few seconds. Furthermore, the sliding speed is static (slow, too), meaning I don't accelerate at all sliding down. The screen size is so awkward, as it was obviously built around an iPhone's screen size. You could have at least built it around the landscape (horizontal) screen format so that I could actually see the platform I'm jumping to.
But maybe there are redeeming qualities! The music? There's... one song. In the entire game, you only managed to crank out one repetitive loop, which was just a variation of the main menu theme. Well, zero effort there. Not a surprise based on the rest of the game. Story? I might disregard the terrible gameplay if the main focus of the game was to tell a story. However, the story was practically non-existent. This is fine if the game is good in its own merit. But this game isn't. Graphics? Simple 8-bit sprites and cookie-cutter levels. Once again, not a problem if the gameplay is good. This isn't the case.
This is a "homage" to Super Meat Boy. This game is Super Meat Boy without: hand-drawn graphics, varying gameplay, more than one song, decent physics, a challenge, multiple characters, and varying obstacles. It is worse than Super Meat Boy in almsot all aspects. I'm not expecting you to rival such an amazing game, but you could at least try.
tl;dr zero effort and it shows, bad game, please put some thought into your game next time