I am progressively losing faith in the front page. The "try-to-die" concept is nothing new, but whatever. It doesn't even feel like you're dying. It feels like you're collecting coins. Furthermore, sometimes I would touch things and GAIN lives, with no indication of penalty beforehand or after.
The fact that this made front page makes me sad. The fact that you're going to try and profit off of this on the App Store is even sadder. This game is bad. You put no effort into this, and you know it.
No originality. You didn't sit down and think, "I need an idea for a game!" You thought, "Hey, let's make a game where you use the arrow keys to move! And spikes! This is front-page material!" This has been done a million times. If you're going to make the most unoriginal game, you better do it damn well. Somehow, you screwed it up. You managed to take a tried-and-true genre and screw it up. Why? Absolutely no creativity, love, or effort went into the making of this.
Alright, let's get down into the nitty gritty. What did go wrong in the gameplay? Level design? I got about halfway through the lava world before I quit. There was no challenge at all. The levels were designed so poorly that most of the solutions involved 1-wall wall-jumping to the top of the level. Or maybe wall jumping to another wall so I could 1-wall wall jump off of that one. Each level felt exactly the same. The Razors weren't much different from spikes. Lava was just a reskin of spikes. The blocks that broke never regenerated after time. This meant if I accidentally touched some blocks, I could end up breaking the level and have to manually restart. Physics engine? Mediocre. If I want to get off a wall I'm sliding, I feel like I'm stuck to it for a few seconds. Furthermore, the sliding speed is static (slow, too), meaning I don't accelerate at all sliding down. The screen size is so awkward, as it was obviously built around an iPhone's screen size. You could have at least built it around the landscape (horizontal) screen format so that I could actually see the platform I'm jumping to.
But maybe there are redeeming qualities! The music? There's... one song. In the entire game, you only managed to crank out one repetitive loop, which was just a variation of the main menu theme. Well, zero effort there. Not a surprise based on the rest of the game. Story? I might disregard the terrible gameplay if the main focus of the game was to tell a story. However, the story was practically non-existent. This is fine if the game is good in its own merit. But this game isn't. Graphics? Simple 8-bit sprites and cookie-cutter levels. Once again, not a problem if the gameplay is good. This isn't the case.
This is a "homage" to Super Meat Boy. This game is Super Meat Boy without: hand-drawn graphics, varying gameplay, more than one song, decent physics, a challenge, multiple characters, and varying obstacles. It is worse than Super Meat Boy in almsot all aspects. I'm not expecting you to rival such an amazing game, but you could at least try.
tl;dr zero effort and it shows, bad game, please put some thought into your game next time
Well, haters gonna hate.
Also: The game will be available for free in the App Store ;)
Touching isn't usually how I describe a game, but touching was definitely the case here.
Loved the story (who couldn't?). Made me reach that point where you're not crying, but it feels like there's something stuck in your throat. Made me think about my parents and how they're getting older.
The music fit with the game perfectly, and I loved the slow pace. I did find the secret stage, but it's kind of an obscure way to get there. I felt like some of the story went over my head, but for the most part what was going on was clear.
There really aren't words to describe this game other than "thank you."
Pretty much what everyone else has been saying.
Nothing original about this game. So similar to Motherload it hurts.
The idea is good, but still needs some polishing.
If your planet becomes to small, you can get stuck and not be able to move.
The ability to jump is kind of unnecessary as is. If you could jump higher, then perhaps jumping would become useful.
A star spawned moving perfectly horizontally so that it would never descend to the planet.
Overall okay, but you need to fix these problems.
ok :) thank you for your comment, i plan to make a version 2 so i'll try to fix those problem and i'll remember what you told me
Awesome game, original concept. I originally played the game through on Normal, but I went back and Tried playing it through on Hard. Wow. Completely changed my opinion on the game. On Normal, there doesn't seem to be much strategy involved. Just spam decrescendos and red towers and you might win. On Hard, though, you do have to put a lot of thought into the placement and selection of your towers.
My only complaint is that the game begins to get repetitive toward the end. The obvious solution to this would be more towers, but I'm sure there are a lot of other creative solutions you guys could come up with.
Overall, great game.
We figured players who wanted more of a challenge would change to Hard after easily beating a few easy songs without issue. There is a WIDE range of skill levels so we tried to accommodate most of them.
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